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33 Immortals early Access Review-a Roguelike with Raids in MMO-style

Based on a twisted version of Dantes Divine Comedy, 33 immortal Is Spiritfarer Developer Thunder Lotus’ first setting of a multiplayer game, and it is a real bat from hell. By seamlessly reducing the complicated beating heart of the MMORPG genre into a glove of hectic but fair struggles and simple Roguelic progress systems, its cooperative nature is easier to admire and even easier to understand.

33 Immortals is a roguelike that acts as an endlessly reborn prisoner, who is obliged to put down Lucifer and a handful of other Biblical big recordings. Dying lets you back to the Dark Woods barracks, where Dante, Beatrice and Charon give your efforts shelves and the means to work better in your next run.

Your job is simple: Select your advantages, select a weapon and go into battle with 32 other players to explore a card, output resources to help yourself or the squad, and 12 “torture chambers” to take relics. You will then take your wars in the last fight and pray that enough of you have survived the trip.

You can have a start as soon as you fall into a lobby and other players are in until all 33 arrive. Cliques develop naturally over time when they are divided into six six teams. With an intuitive emote wheel with all faces, arrows and symbols with which you have to communicate, you do not have to risk a hit by entering a text chat. The six-person teams together take over torture chambers and collect resources of monsters, chests and breakables at the pace.

Deleting a chamber grants your crew a chest (or two if you have invested in a key) to claim a randomly relic that offers dozens of boosts such as additional damage to elite monsters, a faster dodge, a stronger basic attack or a healing time effect.

As soon as you have cleared all 12 chambers, three large battles break out in different corners of the map and encourage all remaining players (due to the fear of the holy fire to quickly slaughter them) to realize themselves in larger teams and defend every position. You will earn a mighty buff for every battle, which makes the last fight a little easier.

Even if you usually avoid massive multiplayer scenarios, there is little reason to worry about the dead weight. Dying will not end the run for others, and with each of the four weapon types that only leave three basic inputs, master the lot in minutes. 33 immortals would be directly at home on a handheld device.

It’s about teamwork, but not a single person can derail things for everyone else. Even if you do not do any massive damage if you are only there to trigger the co-op ability of another player or even help to open a big breast, it is enough to make a big difference.

Outside of some quirks, such as the cooperation that is fired in a certain direction, or in the ability of the dagger to be almost useless in the last fight, the simple class system works a pleasure.

The slowdown of the goals from a safe distance with the Faulod employees was my favorite method to play, but the gambling with blocks and counters for additional damage with the hulking sword of justice caused the old endorphins to run. The arch of hope with which you can remember the arrows to drill strategically grouped enemies also has its moments, with the daggers of greed play best when they jump around and quickly attack with their allies to build up critical strike effects.

It only takes about 30 minutes to reach the last fight of the first card, but none of my runs ended with all 33 remaining players. If a two-taellier system boats that die twice, it is unlikely that you will last a full group for a long time, which means that runs can end in a unsuccessful struggle with too few players to disturb Lucifer’s punitive damage tests. Nevertheless, I always came back to be more.

Deep inside I knew that we had little chance against the guy, who kept baing into a ten -minute dance until death. But I didn’t care. The journey to reach him could next time to be different.

Even my first attempt with a smaller group saw that we survived everything apart from a particularly common phase of Lucifer’s repeated trick bag. There is strength in numbers, but still room for smaller groups of experienced players to harvest the rewards.

As with every MMO on the start day, we were all on the same reason during our short priority time with 33 immortal. A week after the publication, faster and you will surely see smaller teams from Battle-drawn veterinarians who accept the most difficult challenges of the underworld.

Two more cards, Purgatorio and Paradiso – smaller lobby greats than the last, much harder enemies and new bosses – also help here to support their suffering. After around 8 hours of game I took barely five minutes in Purgatorio, which indicates that grinding stands for permanent upgrades on the cards.

The permanent growth comes from the end of milestones to increase your feature level. By recording you unlock additional perk slots and update materials for your weapons. The milestone destinations are anything but inventive, but they prevent the lobby from the inevitable self -sabotage that could stimulate better goals.

The relic system also combines perfectly for an easy fight, since no single drop is better suited to a certain weapon. Each drop has its use so that you never feel shortly changeable, but there is usually still a more optimal application. For example, the damage to the handling area with a role for every class is great fun, but if you use it with a ranged weapon like the Shoth employee, it doesn’t make much sense.

And if you happen to have a relic that is good for deleting waves, you can roll it up for a boss fight before the last battle. For example, over time for health is a great idea in the last fight, which otherwise has no way to heal.

You can use tokens that are dropped by enemies to unlock new discounts and cosmetics, or you can spend them to add new relics to chests. After a few good attempts, unlock the ability to spend resources to increase your chances, to find a preferred relic, and enable you to create a build suitable for your playing style if the stars are aligned.

Questionable gameplay decisions that came to light during my runs – like the Holy Fire, which a good group wipes out for a little reason, and there was no time to spend resources after the final torture chamber – were addressed for the start and the hope was ready that the team is willing to convince on persuasion suggestions for improvements.

I just learned the subtleties of his systems during my 8-9 hours of the game, and although I hardly had the means to build on them in view of my low level of performance, I knew that I wanted to maintain the grinding to look through them.

The graphics are not so striking, and the music did not stay in my brain, but I couldn’t appear my wish to play more. It is a fast MMO that scratches the raid itching that I have not calmed down for years. And in view of the start of the game on the first game on the first or in the Epic Games Store, I am confident that it will find its audience in early access.

33 Immortals are so much of what I love about a game with a close package. Should I ever try 33 immortal on the steam deck, it could consume me very well. And I would welcome it with open arms.

(Tagstotranslate) 33 Immortals (T) RPG

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