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How to be occupied in HIT RPG

The god -like and Giota hang in front of a cave.

Screenshot: Obsidian Entertainment / Kotaku

During the exploration ConfessibleMystical countries, they will encounter bears, so many bears, together with a handful of other animals and brawlers who have it out for them. Sure, you could run in, swings and magic frames, but such an approach often culminates in premature death. If you spend time with the level, you have far fewer “games about” screens with which you can deal with.

Side quests

Yes, that is your standard RPG tariff to a certain extent. You will tackle fetches and clarify abandoned houses and ruins of various enemies, collect prey and impose on the way. But the little stories that are hidden in every side quest, such as the Xaurip, which feels connected to the young woman Dehengen in Claviger’s landing, ensure convincing secondary content.

Bounties

If you prefer the fight for history, Bounties offer uncomplicated side activities that you should take up in battles near monsters and men alike. These bounties commission dangerous enemies with the hunt and drop most high-end loot. Sometimes you even find a shiny treasure chest!

exploration

When you cross the game world, you can stumble to various points if you leave the triggered path and ignore your quest marker. Every time you find a new place, you will receive a beautiful bump from XP. In the early game zone, the Xaurip Camp and the Seaside Cavern, both offer countless enemies and an appropriate prey in the west to keep them in the green. However, be careful. The Seaside cave is stuck by spiders, and an ambush at the end of the cave turns out to be pretty ick.

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