close
close
Forza Horizon 5 on PS5 Pro offers the best console experience

Forza Horizon 5 is a really great game. This racing driver grabs an enormous amount of content into breathtaking open environments that span the regions of Mexico and a hot wheel paradise in the sky. It is a first-class exertion of Playground, which was only available on Xbox and PC, but the Porting Powerhouse Panic button has just delivered a version of the game for PS5 and PS5 Pro, even for pro-users. Is this the final experience of Forza Horizon on the console?

The wide presentation of Forza Horizon 5 by Forza Horizon 5 remain unchanged in the move from Serie X to PS5 with a 60 -fps performance mode and a 30 -fps quality mode. If you turn back and forth between series X and the PS5, there is practically no visual distinction with identical deciduous placement, suitable terrain and very similar image quality. I would really have difficulty recognizing the difference between the two platforms under almost all circumstances. This flawless representation of Forza Horizon 5 is actually a pretty good performance, since this engine has never run on Playstation.

Pixel counts are not particularly important here, since both consoles usually reach and hold a full 4K. In some recordings in performance mode, I noticed more references to DRS on PS5, with an example on an internal resolution from 1872p to PS5 and the full 2160p in series X, although I do not expect this difference to be recognized in the actual gameplay. In quality mode, both consoles are closed to a full 4K.

Forza Horizon 5 rolls stylishly on PS5 and PS5 Pro. Here is Oliver’s report. Watch on YouTube

Although there are only a few changes from the series X to PS5, your choice of mode with significant visual differences between quality and performance is rather impaired than we normally see in the current gene publications. The quality mode contains a greater density of assets and fills a lot more leaves in every frame. Textures have more layers and often have high -quality parallax locking cards to add additional details. Pop-in is also much less worrying because the versions of the game of the game extend far into the distance. The extensive views of Mexico look a little better in quality mode, especially in the shrub desert, which types a large part of the game of the game.

Most console games rely on change of dissolving to optimize their performance and quality modes, but forza depends on the visual settings instead. The image quality in the modes remains similar, although the compromise in environmental details is quite large. It could have been possible to keep the frame rate of the performance mode with the expanded visual quality of the quality mode by using upsampling like FSR 2 instead of the standard 4-fold MSA of the game, although in this game there is compromise for image quality between temporal techniques and MSAA-MSAA.

In the case of frame rate terms, both modes are essentially flawless and offer a consistent 60-FP and 30-FPS update in the typical game. This is not too surprising when you consider how well the game works on the Xbox platforms, but it is still an impressive performance of how attractive the game is. However, prepared films continue to run in both modes with 30 fps.

However, I noticed two little curiosities. The save size of the game – also for a brand new memory – is massive and drives over 2 GB. There is only one saving per account, so this is not that big, but it is much larger than any other memory on my PS5 consoles and much larger than parades from the series X version of the game. Depending on the mode, the autophysics of the game also seem to be slightly different. If you let the game with a zero controller input go out of a cutscene, the car continues in quality mode than in performance mode, possibly due to the different frame councils. This also seems to be the case with Xbox consoles, so it is not a new peculiarity for PS5 machines.

PS5 Pro actually offers some interesting improvements compared to the basic console that are most convincing in the performance mode of the game. There is a big difference in the leaves of the game. Note the denser and more lively green in these shots with bushes, grasses and ferns that are not available on the base machine. In addition, the leaves, which is rendered, often shows a variant higher detailed variant for the basic console with less visible pop-in. If you run at the speed of professionals at the speed, this is of course less noticeable. But the difference in density and pop-in is still obvious and very appreciated.

The Pro performance mode is essentially a correspondence of the change of leaves for the PS5 quality mode in my comparisons with an equally wasteful representation of flora details. This is a great development, as this was the great advantage that quality mode had through performance mode. It is not exactly the same – the very cool cone stepping of the game when creating outdoor representatives is a quality function, for example. But in the typical game, the two modes look pretty similar.

Forza Horizon 5 Screenshot - PS5 against PS5 Pro performance mode that shows leaves

Forza Horizon 5 Screenshot - PS5 against PS5 Pro, which shows the desert

PS5 Pro offers a noticeable step in loyalty to PS5 (and thus the Xbox series X), especially in performance mode. For example, the leaves are denser, more lively and is further displayed to the distance, which shows the settings in the quality mode of PS5 in double frame rate. | Photo credits: Digital foundry

In addition to this change, the PS5 and Pro in their respective performance modes seem to be similar. The resolution is also quite tight, although Pro has the advantage here – in the recording in which the base machine was pushered to 1872, the Pro managed to keep a native 2160p. In both cases, it is not particularly clear in the real gameplay, but it shows that the improved machine from Sony takes off this with a frame time time.

The quality mode on Pro will be a little more controversial. In most cases, it is identical to its basic PS5 counter with similar looking optimizations in my comparison recordings. However, there is an important point in the differentiation ray traced vehicle self-reflections during the gameplay. Essentially, the player vehicle can now have reflections of itself that are overlaid through the real-time cubemap reflections of the game. This is the most obvious about mirrors and other projections and cars with chrome or other shiny surfaces. Opposite cars do not seem to get this treatment, only the player vehicle. The garage and forzavista contain these considerations of PS5, but are not used during the gameplay. If you are looking for the effect, I would say that I would say, even if this is not particularly visually effective.

Most considerations of the game are still based on other techniques. Your deficits are not too noticeable in the typical game pace in Forza, so it is not as if you lose too much loyalty here. Nevertheless, I would have loved a more comprehensive solution for RT reflections -maybe like those in Forza Motorsport -although this would probably be outside the frame of a port like this.

Outside of this improvement, the two consoles essentially look identical and correspond to considerable respect in my tests in every considerable respect. This includes the resolution, since both machines seem to be blocked on a complete 4K pixel display. Frame Councils in both modes are just like PS5, which means that they achieve their respective destinations without drops. Expect a blocked 30 -FPS in quality mode, whereby the performance mode contains a steady 60 -person line.

Forza Horizon 5 Screenshot - PS5 against PS5 Pro, which shows self -reflections on PS5 Pro

Forza Horizon 5 Screenshot - PS5 against PS5 Pro, which shows self -reflections on PS5 Pro

Here are two examples of the self-reflections in the quality mode of PS5 Pro compared to quality mode on the standard PS5. | Photo credits: Digital foundry

In the current patch, however, there is a strange problem on PS5 Pro. If you switch on the photo mode of the game during a racing event in quality mode to PS5 Pro, the game crashes. I was able to repeat this behavior several times for several races, so I suspect that this is a problem throughout the game. The pro performance mode does not bear this problem and the base machine in one of its modes is not.

Forza Horizon 5 is an excellent title that is still one of the best -looking racing games that have ever been made. Nothing really comes to the degree of raw environmental loyalty that Forza Horizon 5 achieves so effortlessly in its huge open world. In addition, the car models look great, the lighting quality is excellent and the performance is usually flawless on its target platforms. Panic Button’s porting efforts certainly also do the job, although the Basic PS5 is essentially received as expected. With regard to Series X, it is an almost perfect game. This is not a bad thing at all, since the port is high quality and arrives without significant problems.

The professional is really where the campaign is here, especially in its performance mode. Getting quality mode vacation in the framework conditions for performance mode is a large bonus for pro-users and offers a large visual thrust via the base machine. It is likely that the basic console can achieve something similar with a goal for resolution, but this is essentially a compromise -free experience that usually still runs with a full 4K. PS5 Pro’s quality mode is less appealing just because the added RT makes a minimal difference in most games.

Regardless of this, Forza Horizon 5 is a great port for the current generation of Sony. Hopefully we will soon see more from this series, but at the moment this is a great way to enjoy this gene -definent title.

Leave a Reply

Your email address will not be published. Required fields are marked *