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Capcom has already “planned many things” that reinforce the core topic of Monster Hunter Wilds: the relationship between hunters and nature

Monster Hunter always makes it clear that they are not Not the evil. Hunters are not just villain whites who kill for sport. They are part of a guild who takes very seriously how people live in harmony with nature, and only be greenish when Monster act aggressively – which is usually the result of something in the world that went wrong. It is an admittedly thin justification to slaughter hundreds of majestic beasts to turn into hats, pants, pants and weapons with which they then kill more from their friends, but Capcom has tried to have Monster Hunter a noble over the years To give shine. Wilds is no different. If at all, it is the company’s still open attempt to send eco-positive news on the edges of his struggle.

“When we created Monster Hunter: World because it was very successful, we considered what we wanted to express in the next Monster Hunter episode,” said Yuya Tokuda, director of Wilds, who also headed the world in 2018. One of the team’s first priorities was to present “seamless gameplay sequences” without load screens between them, which hunting in Wilds’ pop-up. Then her thematic focus “not only on the nature of the world of the monster hunter, but also on how the people living in this work interact with nature”.

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